Mar 24, 2006, 09:08 AM // 09:08
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#1
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Trying the new Necro skills in Factions...
Fairly interesting... the Golem is cool, but I don't think I'd want to use up my elite for him. I haven't had much time to test other stuff out.
Anyway, here's an SS of the little guy:
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Mar 24, 2006, 09:12 AM // 09:12
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#2
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Jungle Guide
Join Date: Dec 2005
Location: Right Behind You
Guild: The Raven Evolution [wvw]
Profession: A/
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i think he looks kewl but i dont like the fact that u can only have one at a time =(
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Mar 24, 2006, 09:15 AM // 09:15
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#3
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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wow, nice golem thing!
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Mar 24, 2006, 11:22 AM // 11:22
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#4
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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It looks nice! Can you really only have one? What makes it elite? Argh, too many questions!
Work can't end soon enough today!
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Mar 24, 2006, 04:01 PM // 16:01
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#5
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Okay, I'm more impressed with the Golem. He can take and give a tremendous beating.
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Mar 24, 2006, 04:33 PM // 16:33
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#6
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Ahh... Vampiric Horror... cost 25e but all damage it does is returned to you as health. Nice! Seems like there'd be a break even point where enough of these guys up would pay for Verata's and Blood of the Master. Might even make me think that N/E with Glyphs would be superior to N/Mo w/ Heal Area.
Hmm... so much to think about.
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Mar 24, 2006, 05:45 PM // 17:45
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#7
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Ascalonian Squire
Join Date: Apr 2005
Guild: Fellowship Of The Grim
Profession: W/R
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So sad vampiric horrors are only lvl 14 with 12 Death Magic.
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Mar 24, 2006, 06:32 PM // 18:32
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#8
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Njall
So sad vampiric horrors are only lvl 14 with 12 Death Magic.
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that's why you wear a sup. rune on your death magic head scar...
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Mar 24, 2006, 07:25 PM // 19:25
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#9
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Ascalonian Squire
Join Date: Apr 2005
Guild: Fellowship Of The Grim
Profession: W/R
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Ok, I was tired or something. I forgot that horrors and fiends are lvl 14 too with 12 in Death.
I thought there was like bone minions.
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Mar 25, 2006, 08:43 AM // 08:43
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#10
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Lion's Arch Merchant
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If I remember correctly golems were lvl 21 at 12 death. It makes me kinda uneasy to think about a lvl 25 at death 16 (or the occasional lvl 26 with death +1 20% mod) ally that leaves a corpse when used. Worth the elite, who knows? Friggin cool design though.
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Mar 25, 2006, 08:46 AM // 08:46
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#11
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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I guess the question i wanna ask is...what elites are current MM using now?
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Mar 25, 2006, 12:30 PM // 12:30
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#12
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Krytan Explorer
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glyph of renewal (for constant verata sac)
tainted flesh
glyph of energy
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Mar 25, 2006, 12:35 PM // 12:35
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#13
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Im frankly very glad there is a 1 cap. MM's have been destroying the 12v12 for the past 24 hours, and those golems are dam tough.
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Mar 25, 2006, 01:28 PM // 13:28
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#14
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Have you seen a level 26 golem? Mine has been anihilating everything in it's path. Even enemy golems that are level 21 drop quickly.
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Mar 25, 2006, 01:44 PM // 13:44
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#15
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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me golem, me crush!
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Mar 26, 2006, 02:25 AM // 02:25
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#16
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Until someone bums up with Verata's Aura.
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Mar 26, 2006, 04:35 AM // 04:35
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#17
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Perfectly Elocuted
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Quote:
Originally Posted by Cirian
It looks nice! Can you really only have one? What makes it elite? Argh, too many questions!
Work can't end soon enough today!
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Elite because it only costs 15, and it leaves an EXPLOITABLE CORPSE when it dies!
It's essentially an undead pet. You can reraise him when he dies, so he doesn't require upkeep, and you can use him like a rechargable moving Death nova bomb.
Despite taking up an elite... Works really well with a Rit/N
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Mar 26, 2006, 05:30 AM // 05:30
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#18
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Frost Gate Guardian
Join Date: Feb 2006
Location: In this universe. In north america. That should keep you pedophiles guessing^^
Profession: R/Me
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I have so many plans for this.
N/mo flesh golem + balthalzars aura.
The possibilities are endless. Put death nova on him too. Also. Can you stick things like brutal weapon on him? That would be kinda fun.
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Mar 26, 2006, 03:45 PM // 15:45
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#19
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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I think having a lvl26 golem of DOOM is worth the elite slot. It's just like a pet, but better, and it only takes one skill on your bar. ^_~
I think this was put in for all the ranger that wanted pets, haha.
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Mar 26, 2006, 05:49 PM // 17:49
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#20
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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I've brought my MM over from Tyria and have modified it a bit. She's more of a minion thief than a minion raiser. It's funny to steal those big Golems away from the new Canthan MMs. Muhahah.
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